The gathering resources per say is a metroidvania dungeon crawling with a very tight combat system that is definitely inspired by some of the best side-scrolling JRPGs from the early 2000 like Valkyrie Profile - which actually made it more action based with its linking attack mechanics mapped at different buttons. Even though Murayama is doing the Hundred Heroes game, he actually supervised this game and the whole scenario creation is his.Īt its core, Eiyuden Rising is actually pretty simple (gotta remind that this game was developed and released in pretty much a year): A very straightforward town building system based on NPC quests to gather resources, bring back to the town and finish the buildings to unlock more gameplay options. I was able to feel the legacy of Suikoden in this small game that does have the general direction and feeling of Murayama's writing within its characters and world building. Eiyuden Rising is definitely an important introduction for Eiyuden: Hundred heroes to establish not only the lore, but the quality of product (even though is developed by a partner studio) that the developers are aiming for this new IP - a spiritual sucessor for **** Murayama's Suikoden, which personally I have a lot of emotional investment since Suikoden is perhaps the most important game of all time for me.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |